4 Hour Game Dev

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Jam #2 : Postmortem

Jam #2 has ended.

Wasn’t able to host this round because I was helping a friend with his film, so a big thanks to Sir, orange08, Exar, and Zeddy for helping co-host in my absence.  Seriously, they’re all great.

Jam Streams:

Sir:
Main stream. (Currently uploading).

ThatSnail:
Last minute stream showing the last hour of the jam.

And now the projects in no particular order:

Full list

Jakobs98 made Valkyrja based on Nordic gods and murderous blue spheres.  Contrary to his promises, there were no kittens.  I invite everyone to torture him until he adds them.  He made a cool stream but I’m not sure if there’s a recording so it might not be visible?  Someone correct me.

luskel and iAmScissors made a fishing game and a self-named “white boy rap” to go with it.  Took me a good half an hour to figure out how to play but it’s really fairly simple.  I’m not going to tell you how, you’re going to have to suffer through figuring it out like I did.  Arrow keys only, there’s a hint.  Also a stream!

CaptainLepidus is remaking Arcoria (Beta) from the ground up, released for the first time on this very jam!  We do feel special, yes.  Sadly there’s not very much to it yet except some very basic motion but that’ll change.

orange08 made and finished Asteroid Panic in a mere 2.5 hours or so.  Features tactical tunneling and frantic retro action.  It’s also based on a beta of one of my older games which makes it ten times awesomer.  Simple, addicting gameplay as is usual by orange08.

Goebbels made some music.  I’ve never heard of the genre “Noise Rock” before but despite it sounding like a horrible idea to make music out of noise, it’s fairly well done here.  At around 1:04, his trademark darkness comes into play.  Don’t bother watching the timetrack for it, you’ll figure out when you hear it.  Livestream here.

Sir continues his series of games based on non-terminal mental illness with Amnesia.  The intro message suggests that you can talk to people but it seems your character has forgotten how to talk.  However, they know how to shoot perfectly fine.  You start out in the center of a maze full of people.  Think you know what happens next.

Once again, thanks to all of you for participating!  I’ll be posting information about the next jam soon.

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Jam #2 : 7 April, 2012

Jam #2 will run from between 2:00 PM EST – 6:00 PM EST (GMT -5) on Saturday, 7 April, 2012.

The rules will be the same as in Jam #1.  No theme.

How do I join?

Sign up here.  It’s not mandatory but I’d like to get a head count.

IRC: irc://irc.boredicons.com/4hourjam
Mibbit
wsIRC

Any one of the above IRC clients, #4hourjam at irc.boredicons.com .  Or if you’d rather use your own client, I’d recommend the following:

ChatZilla: Firefox addon
Miranda: Open-source standalone

And how exactly is this going to work?

Join, make something (or show people what you’re currently making), get feedback.  At the end, I’ll collect links to all the running projects to feature in a post-mortem post (with your permission, of course).

Do I have to make games?

Not at all.  You can draw, or something.  Or sit and watch.  Everything’s good.

Do I have to start anew?

Not for this jam.  This one isn’t a competition, just a showcase for what everyone’s working on.

Questions?  Join the IRC, or email me at thatsnail [at] gmail [dot] com.

Success Story : Ari – Orbital Defense

Ari won 1st place with his game Orbital Defense in the GMC Bi-Weekly Jam.  He’s receiving a $200 reward.  Congrats!

A quick interview:

<ThatSnail> Do you have a comment to make or something regarding the jam, development, winning, etc?
<Ari> 😀
<Ari> Erm
<Ari> THANK YOU #GMC
<Ari>

The game can be downloaded here.

Jam #1 : Post-Mortem

Jam #1 has ended.

To be fully honest, I was worried to death as to how it’d turn out, but it was fantastic.  Really.  Everyone was working on something or another, think we had 3 or 4 Livestreams going on at the same time at one point, and met some really interesting people.  I know it probably sounds like I’m just saying that, but that’s the truth.

The full Jam can be viewed via the stream here.  I’m no Harry Kalas at narrating, so it’s not the best, but hopefully it’s clear what’s going on.  The stream starts off with a small segment from indieFunction(radio) and then gets up to speed with the Jam a bit later into the video.  Hopefully my narration doesn’t offend anyone, because it’s not supposed to.

Now, in no particular order:

Ari worked on (and actually finished) his game S0lar for the 1st GMC Bi-Weekly Jam.  It’s a simple strategy game, where you harvest energy from solar power by launching home-grown suns into outer space.  He had an active stream playing throughout the Jam.  Ended up also helping out CaptainLepidus with some CSS design.

s0lar

Stars circling planets. Screw you, Galileo!

CaptainLepidus did a ton of web stuff, among them GameShare (a system for sharing games based on a Reddit-like reputation system) and Arcoria (a medieval online MMORPG game).  He also worked a bit on his Interactive Fiction game, text-adventure.  Also had a Livestream.

Goebbels worked on some art and some quotes on his monologer tumblr feed.  I mistakenly referred to it as graphics for “some game” throughout the stream but it’s actually a big cohesive form of pictures/(photos?) he made.  Had a Livestream going on before Internet troubles forced that out the window.  Edit: Nevermind it was a game!  A Swedish narrative (although English is available by editing language.txt).  I managed to butcher every word I tried pronouncing in the stream.

iamscissors asked the channel to decide between whales or “a piece of gum.”  When whales won an unanimous vote, this was born.  Swim and jump out of the water, and flap your fins to fly.  (I’m not kidding.  It is, indeed, a flying whale).  Collecting orbs increases your maximum speed.  He posted some art along the way.  I’m a little disappointed that this cyborg whale didn’t make it in the game, though.  Does a lot of stuff through his indieDB account, so you can find more of his stuff there.

Everything bright in this picture kills you.

Sir started and finished a magically seizure-inducing journey in his game Epilepsy!.  Screenshots don’t do it justice.  This is absolutely the number one way to kill your annoying epileptic neighbor.  Arrow keys to move.  Demo here.

Beave wrote a Geometry Wars clone in Java, with kickass distortion and all.  The source code is available via GitHub.

Drew composed a song in Anvil Studio, a mix of Asian instrumentation and modern percussion.

Camedo worked on an Android game (screenshots only) similar to Advance Wars.  He’s also the previous creator of an XNA-based roguelike, for the Xbox.

Thanks to everyone for a great jam!


Jam #1 : 17 March, 2012

Jam #1 will run from between 2:00 PM EST – 6:00 PM EST (GMT -5) on Saturday, 17 March, 2012.

There will be no theme, this time.  Somewhat of an icebreaker.

Most all of it will be run on IRC (see below).

If you’re an artist, stop by and draw something.  Maybe set up a Livestream so we can watch.
If you’re a composer, same deal.  Make noise.
If you’re a programmer, make anything.  Technical experiments are cool too.
If you have no idea what you’re doing, stop by anyways.

Should be pretty interesting all around.

How do I join?

Sign up here.  It’s not mandatory but I’d like to get a head count.

IRC: irc://irc.boredicons.com/4hourjam
Mibbit
wsIRC

Any one of the above IRC clients, #4hourjam at irc.boredicons.com .  Or if you’d rather use your own client, I’d recommend the following:

ChatZilla: Firefox addon
Miranda: Open-source standalone

And how exactly is this going to work?

Join, make something (or show people what you’re currently making), get feedback.  At the end, I’ll collect links to all the running projects to feature in a post-mortem post (with your permission, of course).

Do I have to make games?

Not at all.  You can draw, or something.  Or sit and watch.  Everything’s good.

Do I have to start anew?

Not for this jam.  This one isn’t a competition, just a showcase for what everyone’s working on.

Questions?  Join the IRC, or email me at thatsnail [at] gmail [dot] com.

What is going on?

Read the About page, scrub.

Originally co-hosted by the Game Maker Community and the YoYo Games Forums, the 4 Hour Game Jam (a.k.a. Rapid Development Competition) is a friendly competition where artists, composers, programmers, etc. scramble to make games in 4 hours.  The reason we moved?  Expanding our horizons.

(That, and I got fed up with the server problems and general clumsiness of the YYG Forums.  Some really god-awful servers.)

The jam is hosted primarily through IRC (#gmc at irc.twigathy.com), so anyone, anywhere is welcome.

Any questions?  Contact us!  (Preferably through IRC but email’s fine too).

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